1. introduction
This is one about runs about all over flows Akali capturing, I in inside will mention that all equipment route as well as talent Fu Wen and so on, Akali may very highly effective carry on a master hand runs about all over.
2. heroic skill
Double sub-disciplinary punishment (passive):
鈥trength disciplinary punishment - after obtaining surpasses 20 AP values, the Akali physical attack will cause the extra black magic damage, after this will increase 5 AP values to enhance the extra black magic injury value every time
鈥trong prestige disciplinary punishment - after obtaining surpasses 10 striking power, the Akali skill will hemophagia, after this obtains 20 striking power to be able every time to strengthen the skill hemophagia effect.
Assassin mark: Akali throws own sickle to the enemy, creates to the goal injures and marks period of time, if she has attacked one already has marked the goal, will create to the goal unit injures especially.
This skill regarding runs about all over the help is not very big, therefore should not rise to the too high rank
Evening light cape: Akali throws a smoke shell to the target sector,personalized baby blanket, she will enter in the smog moves under water the condition,baby doll, any movement can break this condition,baby dolls, will reduce the migration and the attack speed in the dense fog enemy.
This skill also only needed 1 level to be enough
The crecent moon attacks: Akali to oneself around unit launching attacks, the injury value will calculate own striking power and the AP value.
This is precisely our main force skill, may create based on the striking power or is AP the value AOE injury
Dance of the shadow: The Akali traversing shadow initiates the attack rapidly to the goal, causes the damage and the accumulation shadow element to the goal sufficient energy, Akali may periodic sufficient energy, most superimposes 3 times
Regardless in the group fights makes chaotic or is chases down and kills the enemy side heroes to be very useful, similarly may also use for in the enemy hand to snatch wildly strange.
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